Job Description
Cerebras Systems builds the world's largest AI chip, 56 times larger than GPUs. This architecture allows Cerebras to deliver industry-leading training and inference speeds; over 10 times faster than GPU-based hyperscale cloud inference services.
This order of magnitude increase in speed is transforming the user experience of AI applications, unlocking real-time iteration and increasing intelligence via additional agentic computation.
Cerebras works with the leading model labs, global enterprises, and cutting-edge AI-native startups. OpenAI recently announced a multi-year partnership with Cerebras, to deploy 750 megawatts of scale, transforming key workloads with ultra high-speed inference.
About The Role
As a Software Engineer on the Simulator Team (New College Grad), you will help build and improve the core simulation infrastructure for the next-generation Cerebras Wafer-Scale Engine (WSE). This role spans multiple simulator efforts, including functional simulation and pipeline-accurate simulation, based on team priorities and product needs.
The Simulator team builds foundational internal tools used across Cerebras for hardware and software co-development. These tools give kernel developers, compiler and runtime teams, architects, and design verification engineers visibility into both correctness and performance. Your work will help teams validate architectural behavior, understand performance tradeoffs, and move faster as new systems come online.
You will contribute to simulator architecture, model development, tooling, testing, and runtime optimization, working closely with cross-functional teams to keep our simulators accurate, scalable, and useful in day-to-day development.
Responsibilities
Develop and maintain simulator infrastructure in C++ for next-generation WSE systems.
Contribute to both functional simulation (architectural correctness, instruction behavior, and state and memory semantics) and pipeline-accurate simulation (execution behavior, bottleneck analysis, and performance visibility).
Build features and tooling that improve kernel developer visibility into correctness and performance.
Work with Design Verification and architecture teams to align simulator behavior with hardware specifications and validate design correctness.
Build and maintain strong unit, integration, and regression test coverage for simulator quality.
Improve simulator runtime performance, scalability, and usability for internal engineering workflows.
Debug complex issues that span simulator models, kernels, compiler/runtime interactions, and hardware assumptions.
Contribute to code reviews, documentation, and continuous improvement of engineering workflows.
Skills & Qualifications
Bachelor's or Master's degree (or equivalent) in Computer Science, Computer Engineering, or a related field.
Strong C++ programming skills and software engineering fundamentals.
Solid understanding of computer architecture concepts, including instruction execution, memory systems, and microarchitecture basics.
Strong debugging, analytical, and problem-solving skills.
Ability to collaborate effectively across software and hardware teams.
Preferred Skills & Qualifications
Familiarity with architectural, functional, or performance modeling.
Experience with test automation, regression systems, and CI pipelines.
Exposure to Python or scripting for tooling and automation.
Familiarity with parallel systems, accelerators, or ML/HPC workloads.
Why Join Cerebras
People who are serious about software make their own hardware. At Cerebras, we have built a breakthrough architecture that is unlocking new opportunities for the AI industry. With dozens of model releases and rapid growth, we’ve reached an inflection point in our business. Members of our team tell us there are five main reasons they joined Cerebras:
Build a breakthrough AI platform beyond the constraints of the GPU.
Publish and open source their cutting-edge AI research.
Work on one of the fastest AI supercomputers in the world.
Enjoy job stability with startup vitality.
Our simple, non-corporate work culture that respects individual beliefs.
Find out more about what it's like to work at Cerebras here!
Apply today and become part of the forefront of groundbreaking advancements in AI!
Cerebras Systems is committed to creating an equal and diverse environment and is proud to be an equal opportunity employer. We celebrate different backgrounds, perspectives, and skills. We believe inclusive teams build better products and companies. We try every day to build a work environment that empowers people to do their best work through continuous learning, growth and support of those around them.
This website or its third-party tools process personal data. For more details, click here to review our CCPA disclosure notice.
Required Skills
Categories
Frequently asked questions
Is the Simulation Engineer position at Cerebras remote?
The Simulation Engineer role at Cerebras is an on-site or hybrid position.
What type of employment is the Simulation Engineer role?
Cerebras is hiring for a full-time Simulation Engineer position.
What skills are needed for the Simulation Engineer job at Cerebras?
Key skills for this role include Python, C++, GPU.
How do I apply for the Simulation Engineer position at Cerebras?
You can apply for the Simulation Engineer role directly through Cerebras's official application link provided on this page.
Similar AI jobs
Technical Program Manager, Rack Delivery
OpenAI · fulltime
Senior System Software Engineer Platform - OpenBMC
NVIDIA · fulltime
Senior HPC Architect, Automation and At-Scale Deployment
NVIDIA · fulltime
Senior Software Engineer - Manufacturing and Factory
NVIDIA · fulltime
Lead System Software Engineer Platform - Server Embedded Firmware
NVIDIA · fulltime
Principal Firmware Engineer - Data Center Server Management
NVIDIA · fulltime