Before you apply
Listed location: US, CA, Santa Clara | US, CA, Remote
Work arrangement: remote. A remote label does not confirm worldwide eligibility or visa sponsorship.
Read the employer’s description for qualifications, compensation and work eligibility. Confirm the position is still open on the application page.
Job description supplied by NVIDIA; category and skill labels may be inferred. How our listings work · Report a problem
Job Description
We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.
NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new features to support Wayland, Vulkan and OpenGL software for our GPUs, as well as enhancements and maintenance of existing features, including the testing and continuous improvement to maintain the driver quality.
What you’ll be doing:
You will be involved in the definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.
Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.
Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.
Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
What we need to see:
A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.
3+ years of programming experience in C and C++.
Very good oral and written communication skills.
Ways to stand out from the crowd:
Prior experience with Linux gaming development.
Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
A self-motivated teammate with good attitude.
You will also be eligible for equity and benefits.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Skills mentioned
Frequently asked questions
Is the Software Engineer, Linux Graphics position at NVIDIA remote?
Yes. The Software Engineer, Linux Graphics role at NVIDIA is a remote position. Country eligibility is not specified here; check the employer listing.
What type of employment is the Software Engineer, Linux Graphics role?
NVIDIA is hiring for a full-time Software Engineer, Linux Graphics position.
Which skills are mentioned for the Software Engineer, Linux Graphics job at NVIDIA?
Detected skill labels include GPU. Check the employer description to distinguish required skills from preferred experience.
How do I apply for the Software Engineer, Linux Graphics position at NVIDIA?
You can apply for the Software Engineer, Linux Graphics role directly through NVIDIA's official application link provided on this page.
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