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Listed location: US, CA, Santa Clara | US, TX, Austin | US, TX, Remote | US, WA, Remote | US, CA, Remote | US, WA, Redmond
Work arrangement: remote. A remote label does not confirm worldwide eligibility or visa sponsorship.
Read the employer’s description for qualifications, compensation and work eligibility. Confirm the position is still open on the application page.
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Job Description
Come join the team and see how you can make a lasting impact on the world. We are looking for an experienced Compiler Infrastructure Engineer to join our Compute Compiler Team, with a primary focus on aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale. This role sits at the intersection of open-source compiler development, internal compiler infrastructure, and developer experience. You will play a central role in reconciling downstream compiler repositories with upstream open-source projects such as LLVM, Clang, and MLIR, while building the tooling, workflows, and infrastructure that enable compiler engineers across NVIDIA to move faster and with higher confidence.
Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our internal compiler stacks align with open source and by modernizing the tools our developers rely on, you will help ensure that NVIDIA continues to lead in scalable, maintainable, and community‑driven compiler technology. If you are passionate about open-source stewardship, large-scale codebase alignment, and using modern tooling (including AI-assisted workflows) to improve developer velocity, we would love to hear from you.
What you will be doing:
Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate
Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects
Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers
Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring
Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency
Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations
Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies
What we need to see:
Recent graduate of a B.S. or M.S in Computer Science, Computer Engineering, or related field (or equivalent experience)
Experience with open-source compiler frameworks
Excellent hands-on C++ programming skills
Experience working with large-scale, long-lived codebases, including refactoring and restructuring efforts
Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains
Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)
Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure
Good communication and documentation skills; ability to collaborate across teams and time zones
Ways to stand out from the crowd:
Direct experience reconciling or maintaining downstream forks of open-source projects
Experience building developer productivity tools, CI infrastructure, or large-scale automation
Practical experience applying AI or ML-based tools to improve engineering workflows
Background in GPU programming, CUDA, or parallel programming models
Familiarity with deep learning frameworks and performance-sensitive workloads on NVIDIA GPUs
With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.You will also be eligible for equity and benefits.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Skills mentioned
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Frequently asked questions
Is the Compiler Engineer, Infrastructure - New College Grad 2026 position at NVIDIA remote?
Yes. The Compiler Engineer, Infrastructure - New College Grad 2026 role at NVIDIA is a remote position. Country eligibility is not specified here; check the employer listing.
What type of employment is the Compiler Engineer, Infrastructure - New College Grad 2026 role?
NVIDIA is hiring for a full-time Compiler Engineer, Infrastructure - New College Grad 2026 position.
Which skills are mentioned for the Compiler Engineer, Infrastructure - New College Grad 2026 job at NVIDIA?
Detected skill labels include CUDA, GPU. Check the employer description to distinguish required skills from preferred experience.
How do I apply for the Compiler Engineer, Infrastructure - New College Grad 2026 position at NVIDIA?
You can apply for the Compiler Engineer, Infrastructure - New College Grad 2026 role directly through NVIDIA's official application link provided on this page.
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