Before you apply
Listed location: Switzerland, Zurich
Work arrangement: onsite. A remote label does not confirm worldwide eligibility or visa sponsorship.
Read the employer’s description for qualifications, compensation and work eligibility. Confirm the position is still open on the application page.
Job description supplied by NVIDIA; category and skill labels may be inferred. How our listings work · Report a problem
Job Description
Join NVIDIA's world-class team as a Robotics Software Engineer - Sim-to-Real in Zurich, Switzerland, and be part of the ambitious journey to redefine the future of robotics! You will work on groundbreaking projects that transform advancements in simulation into real-world applications, making a significant impact on both our technology and the world.
What you'll be doing:
Lead the forefront of Physical AI progress in both simulated and real humanoid robots by building the humanoid reference platform that features NVIDIA's robotics technologies.
Work together with various groups to seamlessly incorporate NVIDIA robotics products like Jetson Thor, Isaac Sim/Lab, Isaac ROS into all-encompassing solutions for humanoid robots.
Work on making things function seamlessly on real robots in our Zurich lab, focusing on training and deploying whole-body controllers, manipulation policies (VLA/WAM) and embedded agents (CaP).
What we need to see:
5 years of experience in Computer Science, Robotics, Engineering, or a related field, with proven experience in the industry.
Proficiency in C++ and Python programming languages and experience applying them to real-time robotics systems.
Hands-on experience with both simulated and physical robots.
In-depth knowledge of tools and libraries for robotics and learning, including PyTorch, ROS2, and physics simulators like Isaac Sim or Newton.
Experience with learning-based robotics such as sim-to-real RL training, VLA fine-tuning, or embedded/code-as-policy agents.
Ways to stand out from the crowd:
Proven experience using NVIDIA robotics tools (Isaac Sim/Lab, Isaac ROS, Isaac GR00T) and hardware (Jetson platform).
Practical experience handling humanoid robots in a commercial or academic setting.
Extensive hands-on experience with robotic systems that demonstrate your ability to effectively apply complex solutions.
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/
Skills mentioned
Categories
Frequently asked questions
Is the Robotics Software Engineer - Sim-to-Real position at NVIDIA remote?
The Robotics Software Engineer - Sim-to-Real role at NVIDIA does not have a confirmed remote arrangement in our data. Check the employer description for its work location.
What type of employment is the Robotics Software Engineer - Sim-to-Real role?
NVIDIA is hiring for a full-time Robotics Software Engineer - Sim-to-Real position.
Which skills are mentioned for the Robotics Software Engineer - Sim-to-Real job at NVIDIA?
Detected skill labels include Python, PyTorch. Check the employer description to distinguish required skills from preferred experience.
How do I apply for the Robotics Software Engineer - Sim-to-Real position at NVIDIA?
You can apply for the Robotics Software Engineer - Sim-to-Real role directly through NVIDIA's official application link provided on this page.
Similar AI jobs
Software Engineer, New Grad (2027)
Harvey · fulltime
Software Engineer, New Grad (2027)
Harvey · fulltime
Senior Software Engineer — Backend (Files Team)
Databricks · fulltime
Senior Detection and Response Engineer
Anyscale · fulltime
Principal Technical Program Manager, MMA
Shield AI · fulltime
Senior Software Engineer, Eval Efficiency & Optimization
Waymo · fulltime