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Listed location: San Francisco
Work arrangement: remote. A remote label does not confirm worldwide eligibility or visa sponsorship.
Read the employer’s description for qualifications, compensation and work eligibility. Confirm the position is still open on the application page.
Job description supplied by Perplexity; category and skill labels may be inferred. How our listings work · Report a problem
Job Description
Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product. It is the component library and design language shared across web, iOS, Android, macOS, and Windows – the primitives, tokens, and interaction patterns that every product team builds on top of.
Its users are internal, spanning product teams and a broad range of contributors across the company. The components you build become the foundation all of them rely on. You will develop component APIs that hold up across dozens of consuming surfaces and are easy for other teams to adopt correctly, contribute to the token pipeline that keeps five platforms visually consistent, and maintain a high bar for interaction quality and accessibility.
Tech Stack: React · TypeScript · CSS · Design Tokens
What you'll do
Design and build core primitives – overlays, inputs, navigation, feedback – with APIs that stay coherent as consumers multiply
Work across the design-token pipeline – authoring, generation, and per-platform publishing across web, iOS, Android, macOS, and Windows
Partner directly with design on the design language itself, translating Figma systems into typed, testable, documented components
Migrate product surfaces off bespoke implementations onto shared primitives without breaking them
Build accessible components by default – keyboard, focus, contrast, screen readers – backed by automated coverage
Support consuming teams through docs, visual regression coverage, and on-call rotation
What we're looking for
4+ years building production frontend; experience with a design system, component library, or shared UI platform is a plus
Interest in building reusable components
Strong React and TypeScript, and CSS
Working accessibility knowledge (WCAG, ARIA patterns, assistive tech)
Comfort collaborating closely with designers on the visual and interaction language
Skills mentioned
Categories
Frequently asked questions
Is the Member of Technical Staff (Software Engineer, Design System) position at Perplexity remote?
Yes. The Member of Technical Staff (Software Engineer, Design System) role at Perplexity is a remote position. Country eligibility is not specified here; check the employer listing.
What type of employment is the Member of Technical Staff (Software Engineer, Design System) role?
Perplexity is hiring for a full-time Member of Technical Staff (Software Engineer, Design System) position.
Which skills are mentioned for the Member of Technical Staff (Software Engineer, Design System) job at Perplexity?
Detected skill labels include TypeScript, React. Check the employer description to distinguish required skills from preferred experience.
How do I apply for the Member of Technical Staff (Software Engineer, Design System) position at Perplexity?
You can apply for the Member of Technical Staff (Software Engineer, Design System) role directly through Perplexity's official application link provided on this page.
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